
- INTERSTELLAR RIFT GENERATOR
- INTERSTELLAR RIFT FULL
Replaced the Store-O-Tron and Faction desk ship selling mechanic.
Other players can browse and purchase these ships
Players can put a ship up for sale by storing it in the Vend-O-Tron and setting a price,. Can be used by players to purchase ships from Faction, or other players. Can be used as ammo for a fire extinguisher. Resource Cost: 50 Iron, 25 Copper, 50 Carbon. Puts out fires like a champ in a 4x4x4 tile radius around the sprinkler. Takes water from any tanks on the same ship/station. Same as Thermal Extractor, but cannot be damaged and requires no resources to. Vents are needed in rooms to take the heat out of rooms, in the same way that. Depleted Coolant is created from coolant when it has run through the heatsinks. Uses a new resource Coolant, and heatsinks. Resource Cost: 750 Iron, 250 Copper, 250 Steel. Radioactive resources can not be placed on indestructible stations (such as. A radiation meter is added to the player HUD, which shows how much. Players will die from radiation poisoning when they stay in the radiation for too. Can be removed with RadEx, which can be used as an ammunition type for. Radiation is only emitted when a resource is placed on a cargo pad, or from. Radiation slowly decays in a room after the source is removed. Refined uranium and all nuclear fuels now emit radiation. Players take damage from standing in fire, or from the temperature rise in the room. Fire can be extinguisher by a new device Sprinklers, or by a new tool the Fire. Fire needs oxygen, when a room has no more oxygen the fire goes out. Devices that take damage can now cause a fire to be started. Heat spreads from room to room when doors are open. Room temperatures can be managed with a new device Thermal Extractor. Players now take damage when the temperature is either too hot or too cold. Players now have an indicator that shows the temperature. Ship hulls now get hot and cold, depending on the distance to the star of a solar.
Rooms now get hot and cold, depending on the devices in the rooms and the.Once placed will explode again after a short while.Can be picked up and stored, which will prevent them from exploding.Will explode when a player has been near them for a short while.Will sometimes spawn on your ships’ cargo pads when attacked by a Red Skrill.
INTERSTELLAR RIFT GENERATOR
Can be used in a Large Rift Generator to double the max range of a rift.Can be used in a Medium Rift Generator to double the max range of a rift.Can be used in a Small Rift Generator to double the max range of a rift.Can be produced in a refinery using the following recipe for 100 Voranthium:.
INTERSTELLAR RIFT FULL
A full crate is needed to awaken the Skrill queen.Can be ejected from a Disposal unit near a dormant Skrill queen.
Can be produced in chunks of 100 in the Assembler using the following recipe:. Can be obtained by salvaging the debris field from destroying a skrill disruptor. Can be mined from a Skrill Queen corpse using a strip miner at a rate of 1 Vortium per. The Queen will remain in a dead state, allowing her corpse to be mined with a.
Will spawn Gamma nodes in addition to the Phase III nodes. Will spawn All types of Skrill except disruptors. Will spawn Laser and Hacking nodes in addition to the Phase II nodes. Will spawn Skrill hunters, in addition to Skrill Grunts. Will spawn EMP nodes in addition to the Phase I nodes. Will fire a beam at the dropped crates, and will awaken when health bar is 100%. Can be awakened by ejecting a crate(s) of Queen Lure from a Disposal unit within 2km. Once encountered, will be in a slumbering state. Will fire 5 lasers simultaneously in a cone, causing massive damage. Will randomly fire pulses of EMP, damaging player ship’s shields. Will randomly hack player ship’s systems. Fires a beam which causes the Queen to become invulnerable. Will fire skrill bullets at player ships. The Skrill Queen can spawn several different kind of nodes:. Can be found using the scanner system, will display as an Anomaly, and Energy signature when closer to the player. Spawns in Tier III star systems after 4-8 hours.